Active Defense System
|: Active Defense System|
|Item Browser||Active Defense System CBM|
|Materials||steel / plastic|
|As a Bionic|
|Name||Active Defense System|
|Locations||bionics_op, bionics, bionics_mil|
|As a Melee Weapon|
This is an activated CBM, it costs 10 bionic power to activate, costs 10 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (here.
Found¹in a chance from butchering a zombie bio-operator corpse, in a 1% drop from zombie scientist, spawn in labs, in a 1% drop by a zombie bio-operator, spawn in a bunker, and nowhere else.
Can be removed by having a cutting tool, a first aid kit, and accessing the bionics menu ( ). Some bionics can also be disassembled ( ) to obtain burnt out bionics if you have a soldering iron (20) OR integrated toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
1. ^ Sometimes found in different spawn locations in one map section.
While active, consumes energy fairly rapidly, and drains an additional 1 power when any damage is dealt to the player. Reduces bash damage by 1-8 point and reduces cut damage by 0-4 points. Climbing through broken windows can deal damage as well. If damage is reduced far enough, it can nullify damage entirely.