Experimental

Bionics

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Gunther Hermann in Deus Ex, a game which likely influenced (and continues to influence) bionics in Cataclysm and C:DDA
Bionics are a combination of passive and activated abilities that can be added to the player. In addition to skills and traits, bionics add an additional level of customization to the character which can dramatically change gameplay. Certain combinations of bionics work well with each other, creating a fluid synergy that greatly enhances chances for survival. A Power Storage bionic and a bionic capable of charging the battery are necessary for the use of other bionics.

Bionics can be found randomly around the game world, but science labs are where you'll find them for sure, particularly at the lower levels. You can also find some when butchering bionic creatures, such as shocker zombies (although if your survival skill isn't high enough you might not get any, or only burnt out bionics).

You can access the bionics menu via p, where you can see and manage all your installed bionics.

Installing Bionics

To install a Compact Bionics Module (CBM), you'll have to activate it first. You'll be shown the chances of success of the installation process and asked to confirm if you still want to continue the procedure.

Installing bionics is based off intelligence and the skills electronics, first aid, and mechanics, in that order. The chance of success is equal to the following:

Chance of Success = (100 * Difficulty) / (Difficulty + sqrt(1 / Difficulty))

where

Difficulty = Adjusted Skill / (4 * Bionic Difficulty)
Adjusted Skill = Skill - min(40, Skill - Skill / 10)
Skill = Intelligence * 4 + Electronics * 4 + First Aid * 3 + Mechanics

For a better chance at success, boosting Intelligence briefly can help a great deal. Meth, cigarettes, and Adderall give nice boosts. It also appears that installing a bionic takes no time, making it possible to stockpile several kits and then install them all in one drug fueled binge.

Any attempt to install a bionic upgrade will practice character's skills. Amount of gained point is based on chance to fail current installation:

for electronics: (100 - Chance of Success) * 1.5
for first aid: (100 - Chance of Success) * 1.0
for mechanics: (100 - Chance of Success) * 0.5

The possible outcomes of installation are:

  • successful installation
  • failure without incident
  1. failure with a chance of pain
  2. failure with a chance of body damage (possible if fail > 12%)
  3. failure with a chance of loss of some or all bionics (possible if fail > 20%)
  4. failure with a chance of mutation(s) (possible if fail > 28%)
  5. failure with a chance to install a malfunctioning bionic (possible if fail > 35%)
    • failure with a chance of permanent power loss (this replaces installing a malfunctioning bionic if you have all of the malfunctioning bionics.)

Failing to install the bionic in any way will consume it in the process. The more you fail the installation by, the higher the chance of more severe failure.

A body can hold unlimited Power Storage/mk. II bionics, and one of each other bionic. However, the Bionics interface can only accommodate about 30 or so before it starts to have trouble maintaining letters for all of them. Be careful what you install.

In the latest experimental versions has been implemented a new system, which limits the maximum amount of installed bionics. Now, each part of the body has limited capacity:

  • Torso - 80
  • Head - 18
  • Eyes - 4
  • Mouth - 4
  • Left/right arm - 20
  • Left/right hand - 5
  • Left/right leg - 30
  • Left/right foot - 7

List of CBMs

CBMs are surgery kits that contain all the tools required to install a cybernetic implant, also called bionics, in a human. They are automated in some ways, but manufacturers' warranties insist on having a fully qualified technician and medical doctor to assist in the installation--in a proper medical facility.

All CBMs are made of steel and plastic and have 10 volume, 2 weight and do 8 bashing damage when wielded.

ID Name D C Toggled Power Source A R T Price Locations
Weather Reader CBM Weather Reader 3 10 $3,500 bionics_mil, bionics_op, sewage_plant, toxic_dump_equipment, science
Power Storage CBM Power Storage 1 100 $3,800 bionics_common, bionics_mil, spider, bionics_subs
Power Storage CBM Mk. II Power Storage Mk. II 1 250 $10,000 bionics_op
Advanced Microreactor CBM Advanced Microreactor System 13 true true $9,000
Battery System CBM Battery System 4 10 true true $800 bionics_common, bionics_sci, bionics_mil, bionics_op, bionics_subs, bionics
Ethanol Burner CBM Ethanol Burner 4 true $1,200 bionics_common, bionics_sci, bionics_mil, bionics
Internal Furnace CBM Internal Furnace 4 true true $4,500 bionics, bionics_common, bionics_sci, bionics_mil, bionics_op
Internal Microreactor CBM Microreactor System 11 true true $9,000
Microreactor Upgrade CBM Microreactor Upgrade 11 $2,500
Joint Torsion Ratchet CBM Joint Torsion Ratchet 4 true $3,800 bionics_tech, bionics_subs, bionics, bionics_common, bionics_sci, bionics_mil, bionics_op
Metabolic Interchange CBM Metabolic Interchange 4 true true $700 bionics_mil, bionics_op, ant_food, bionics, bionics_common, bionics_sci
Solar Panels CBM Solar Panels 4 true $3,500 bionics_sci, bionics_mil, bionics_op, bionics, bionics_common
Air Filtration System CBM Air Filtration System 4 $4,500 sewage_plant, toxic_dump_equipment, science, bionics, bionics_sci
Arms Alloy Plating CBM Alloy Plating - Arms 3 $3,500 bionics, bionics_sci, bionics_mil, bionics_op
Legs Alloy Plating CBM Alloy Plating - Legs 3 $3,500 bionics, bionics_sci, bionics_mil, bionics_op
Head Alloy Plating CBM Alloy Plating - Head 5 $3,500 bionics_sci, bionics_mil, bionics_op, bionics
Torso Alloy Plating CBM Alloy Plating - Torso 4 $3,500 bionics_sci, bionics_mil, bionics_op, bionics
Heat Drain CBM Heat Drain 5 true $5,500 bionics
Electroshock Unit CBM Electroshock Unit 5 true $5,500 bionics_sci, bionics
Subdermal Carbon Filament CBM Subdermal Carbon Filament 9 $7,500 bionics, bionics_mil
Cerebral Booster CBM Cerebral Booster 11 $8,000 bionics_sci, bionics
Diamond Cornea CBM Diamond Cornea 11 $8,000 bionics_sci, bionics_mil, bionics_op, bionics
Enhanced Hearing CBM Enhanced Hearing 6 true $5,000 bionics, bionics_sci, bionics_mil, bionics_op
Enhanced Memory Banks CBM Enhanced Memory Banks 9 true $10,000 bionics_sci, bionics_tech, bionics
Expanded Digestive System CBM Expanded Digestive System 6 $5,500 bionics, bionics_sci, bionics_mil, bionics_op
Muscle Augmentation CBM Muscle Augmentation 11 $8,000 bionics_sci, bionics_mil, bionics_op, bionics_subs, bionics
Membrane Oxygenator CBM Membrane Oxygenator 6 $4,500 bionics_sci, bionics
Nictating Membrane CBM Nictating Membrane 6 $4,500 bionics_sci, bionics
Synaptic Accelerator CBM Synaptic Accelerator 12 $100 bionics_sci, bionics_mil, bionics_op, bionics
Targeting System CBM Targeting System 5 $6,500 bionics_mil, bionics_op, bionics_subs, bionics
Wired Reflexes CBM Wired Reflexes 11 $8,000 bionics_mil, bionics_op, bionics_subs, bionics, bionics_sci
Anti-Glare Compensators CBM Anti-glare Compensators 4 $4,500 bionics_sci, bionics_mil, bionics_op, science, bionics_tech, bionics_subs, bionics
Integrated Toolset CBM Integrated Toolset 6 true $8,000 sewage_plant, mine_equipment, plumber_gear, bionics, bionics_common, bionics_sci
Internal Storage CBM Internal Storage 7 $4,000 bionics_sci, sewage_plant, bionics, bionics_common
Internal Chronometer CBM Internal Chronometer 1 $10 bionics_op, science, bionics_tech, bionics, bionics_common, bionics_sci, bionics_mil
Protective Lenses CBM Protective Lenses 5 $5,500 bionics, bionics_sci, bionics_mil, bionics_op
Recycler Unit CBM Recycler Unit 6 $8,500 bionics_sci, bionics_mil, bionics_op, bionics
Unified Power System CBM Internal Unified Power System 3 true $250 bionics, bionics_sci, bionics_mil, bionics_op, bionics_subs
Fingertip Razors CBM Fingertip Razors 4 $4,500 bionics_sci, bionics
Telescopic Eyes CBM Telescopic Eyes 5 $5,000 bionics_sci, bionics_mil, bionics_op, science, bionics
Active Defense System CBM Active Defense System 7 true 10 10 1 $9,500 bionics_op, bionics, bionics_mil
Offensive Defense System CBM Offensive Defense System 10 true 10 10 1 $9,500 bionics, bionics_mil, bionics_op
Alarm System CBM Alarm System 1 true 1 1 16 $250 bionics_common, bionics_sci, bionics
Artificial Night Generator CBM Artificial Night Generator 5 true 15 15 1 $8,500 bionics, bionics_sci, bionics_mil, bionics_op
Cloaking System CBM Cloaking System 5 true 50 50 1 $8,500 bionics_sci, bionics_mil, bionics_op, bionics
Dielectric Capacitance System CBM Dielectric Capacitance System 5 true 1 1 2 $50 bionics_sci, science, bionics_tech, bionics
Repair Nanobots CBM Repair Nanobots 6 125 $9,500 bionics_mil, bionics_op, bionics, bionics_sci
Thermal Dissipation CBM Thermal Dissipation 3 true 4 4 1 $3,500 bionics_sci, sewage_plant, toxic_dump_equipment, science, bionics_tech
Bionic Claws CBM Bionic Claws 5 true 100 $5,500 bionics
Chain Lightning CBM Chain Lightning 4 125 $2,200 bionics, bionics_sci, bionics_mil, bionics_op, bionics_subs
Close Quarters Battle CBM Close Quarters Battle 8 true 1 1 1 $2,200 bionics_mil, bionics_op
Directional EMP CBM Directional EMP 5 100 $7,200 bionics, bionics_sci, bionics_mil, bionics_op, bionics_subs
Finger-Mounted Laser CBM Finger-Mounted Laser 5 50 $7,200 bionics_mil, bionics_op, bionics, bionics_sci
Flashbang Generator CBM Flashbang Generator 5 125 $7,200 bionics, bionics_mil, bionics_op
Fusion Blaster Arm CBM Fusion Blaster Arm 3 50 $2,200 bionics, bionics_mil, bionics_op, spider, ant_food, drugdealer, bionics_subs
Mini-Flamethrower CBM Mini-Flamethrower 4 75 $1,300 sewage_plant, mine_equipment, spider, bionics, bionics_common, bionics_sci
Monomolecular Blade CBM Monomolecular Blade 8 true 200 $80 bionics, bionics_mil, bionics_op
Railgun CBM Railgun 3 true 1 1 1 $2,200 bionics, bionics_sci, bionics_mil, bionics_op
Shockwave Generator CBM Shockwave Generator 5 250 $5,500 bionics
Sonic Resonator CBM Sonic Resonator 11 100 $12,000 mine_equipment, bionics
Aero-Evaporator CBM Aero-Evaporator 4 200 $5,500 bionics_mil, bionics_op, bionics
Adrenaline Pump CBM Adrenaline Pump 6 50 $40 bionics, bionics_sci, bionics_mil, bionics_op, bionics_subs
Blood Analysis CBM Blood Analysis 2 25 $3,200 bionics_sci, bionics_mil, bionics_op, bionics
Blood Filter CBM Blood Filter 3 75 $3,500 sewage_plant, toxic_dump_equipment, science, bionics, bionics_sci
Cable Charger System Cable Charger System 4 $800
Cranial Flashlight CBM Cranial Flashlight 2 true 1 1 25 $200 bionics_common, bionics_sci, sewage_plant, mine_equipment, spider, plumber_gear, bionics
Electromagnetic Unit CBM Electromagnetic Unit 2 50 $2,000 bionics_common, bionics_sci, sewage_plant, mine_equipment, bionics
Facial Distortion CBM Facial Distortion 5 $8,500 bionics, bionics_mil, bionics_op
Fingerhack CBM Fingerhack 2 $3,500 bionics, bionics_sci, bionics_mil, bionics_op
Fingerpick CBM Fingerpick 2 25 $3,500 bionics, bionics_sci, bionics_mil, bionics_op
Hydraulic Muscles CBM Hydraulic Muscles 6 true 17 17 1 $4,000 bionics, bionics_sci, mine_equipment
Leukocyte Breeder System CBM Leukocyte Breeder System 7 50 $60 bionics_sci, science, bionics
Implanted Night Vision CBM Implanted Night Vision 11 true 5 5 1 $9,000 bionics, bionics_sci, bionics_mil, bionics_op
Infrared Vision CBM Infrared Vision 6 true 5 5 1 $4,500 bionics, bionics_sci, bionics_mil, bionics_op, bionics_subs
Integrated Dosimeter CBM Integrated Dosimeter 3 25 $3,500 bionics, bionics_sci, bionics_mil, bionics_op
Internal Climate Control CBM Internal Climate Control 3 true 1 1 4 $3,500 sewage_plant, toxic_dump_equipment, science, bionics, bionics_sci
Olfactory Mask CBM Olfactory Mask 5 true 10 10 1 $8,500 bionics, bionics_sci, bionics_mil, bionics_op
Plutonium Filter CBM Plutonium Filter 6 true 1 1 2 $600
Plutonium Purger 1
Power Armor Interface CBM Power Armor Interface 1 true 1 1 1 $1,200 bionics, bionics_mil, bionics_op
Power Armor Mk. II Interface CBM Power Armor Interface Mk. II 8 true 1 1 2 $10,000 bionics, bionics_mil, bionics_op
Probability Travel CBM Probability Travel 11 true 1 1 1 $14,000 bionics_op, vault, bionics, bionics_sci, bionics_mil
Radiation Scrubber System CBM Radiation Scrubber System 4 50 $4,500 bionics, bionics_sci, bionics_mil, bionics_op
Remote Controller CBM Remote Controller 6 True 1 4 $6,000 science, bionics
Scent Vision CBM Scent Vision 8 true 1 1 1 $4,500 bionics_sci, bionics_mil, bionics_op, bionics
Sensory Dulling CBM Sensory Dulling 4 50 $2,000 bionics, bionics_sci
Teleportation Unit CBM Teleportation Unit 7 250 $7,000 bionics_mil, bionics_op, vault, bionics, bionics_sci
Terranian Sonar CBM Terranian Sonar 5 true 5 5 1 $4,500 bionics_mil, bionics_op, bionics, bionics_sci
Time Dilation CBM Time Dilation 11 50 $14,000 bionics_op, vault, bionics, bionics_sci, bionics_mil
Uncanny Dodge CBM Uncanny Dodge 11 true 1 1 10 $9,500 bionics, bionics_sci, bionics_mil, bionics_op
Water Extraction Unit CBM Water Extraction Unit 5 50 $5,500 bionics_sci, bionics_mil, bionics_op, bionics
Weather Reader CBM Weather Reader 3 10 $3,500 bionics_mil, bionics_op, sewage_plant, toxic_dump_equipment, science

Malfunctioning bionics

Malfunctioning bionics are a result of a failed install when the risk is greater than 35%. They also come pre-installed with certain professions. Uninstalling one earns you relief from their effects and a burnt out bionic. These items are never experienced outside of the bionics menu and don't have item counterparts in the world.

Expand for a list of malfunctioning bionics.
Electrical Discharge bio_dis_shock
Passive
"A malfunctioning bionic which occasionally discharges electricity through your body, causing pain and brief paralysis but no damage."
Acidic Discharge bio_dis_acid
Passive
"A malfunctioning bionic which occasionally discharges acid into your muscles, causing sharp pain and minor damage."
Electrical Drain bio_drain
Passive
"A malfunctioning bionic. It doesn't perform any useful function, but will occasionally draw power from your batteries."
Noisemaker bio_noise
Passive
"A malfunctioning bionic. It will occasionally emit a loud burst of noise."

This makes sleeping very hard

Power Overload bio_power_weakness
Passive
"Damaged power circuits cause short-circuiting inside your muscles when your batteries are above 75% capacity, causing greatly reduced strength. This has no effect if you have no internal batteries."
Wire-induced Stiffness bio_stiff
Passive
"Improperly installed wires cause a physical stiffness in most of your body, causing increased encumberance."
Bionic Nostril bio_nostril
Passive
"You're really not sure how the CBM ended up in your nose, but no matter how it got there this badly misplaced bionic makes it difficult to breathe. Increases mouth encumbrance by one."
Self-Locking Thumbs bio_thumbs
Passive
"Self-locking thumbs hold tight (even when you really don't want them to) and don't let go (even when you'd rather they did). Increases hand encumbrance by two, while failing to improve your ability to hold objects whatsoever."
Squeaky Ankles bio_ankles
Passive
"In a cruel twist of fate, a poorly executed CBM installation has given you a pair of useless bionics which make squeaking noises when you walk."
Visual Disruptor bio_trip
Passive
"A malfunctioning bionic which causes occasional visual distortion and pixelation."
Motor Control Overstimulator bio_spasm
Passive
"One piezoelectric solenoid installed backwards, two crossed wires, and four burned-out capacitors later you started falling on your face and writhing around at the least convenient times. This incorrectly-configured bionic periodically stuns you for a short duration."
Bionic Short Circuit bio_shakes
Passive
"A poorly-wired bionic which fails to serve its intended purpose, this malfunctioning device periodically short-circuits, causing systemic muscle tremors."
Leaky Bionic bio_leaky
Passive
"This botched piece of bionic hardware slowly leaks electrolytic compounds, piezoelectric nanomaterials, and other high-tech contaminants into your bloodstream. Needless to say, this is not good for your health."
Endocrine Enervator bio_sleepy
Passive
"Through a combination of psychochemical manipulation and old fashioned electrical nerve stimulation, this malfunctioning bionic alters your brain chemistry in such a way as to cause fatigue. You will find yourself tiring a bit faster than before."
Bionic Deformity bio_deformity
Passive
"A combination of poor installation and unpleasant scarring has lead to the malfunctioning bionic catastrophe you call your face. People who mind that you look like a dime-store Frankenstein will react poorly to your appearance."
Voice Remodulator bio_voice
Passive
"You will likely spend the rest of your days serving as a walking testament to why you don't hold loose parts in your mouth while installing a CBM. Accidentally swallowing that remodulator unit has given you a creepy robot voice."
Bionic Visual Impairment bio_pokedeye
Passive
"Due to a badly misplaced dielectric stylette you are now suffering from mild optic neuropathy. Increases eye encumbrance by one."
Itchy Metal Thing bio_itchy
Passive
"A bionic of some sort, so badly installed that you cannot even tell what it was originally supposed to be. Sometimes it itches horribly."

Removing Bionics

You'll need a cutting implement and a first-aid kit to attempt it. Remove it on the bionics screen p. It's noticeably more difficult than installing it (since you don't have the CBM kit to assist you) and can do serious/fatal damage on a failure.

To remove a CBM, open your (p) bionics screen, and use - to remove the bionic. You cannot remove power supply. Uses (and trains) electronics, first aid, and mechanics skills.

You can die from a botched operation. Does no damage on a successful removal.

Changes

  • 0.7 (Lindqvist) - Bionics can be retrieved from butchered player corpses.
  • 0.B (Brin) - Feature to remove bionics added; previous versions only allowed removal with critical failure on install.