A bleeding wound will cause the wounded body part to continually lose hit points, while leaving a bloody trail behind. If the bleeding body part is the torso or head you might eventually die from it.
The enemy most often encountered with the ability to cause this type of wounds is the common bear and wolf (check the item browser on the enemies page and look for the ones with the BLEED flag, in the experimental version the IMPALE tag also causes bleeding).
An infected bodypart is red in the interface, and shows up in the player info screen as 'Bleeding (body part)'. It is usually accompanied by some pain.
You can stop a bleeding wound in several ways:
- first aid: Stops the bleeding automatically
- bandages: Stops the bleeding automatically
- hemostatic powder: Stops the bleeding automatically
- rag: Has a chance of stopping the bleeding; returns a blood soaked rag
- cotton ball: Has a chance of stopping the bleeding
- Cauterize with a soldering iron, hotplate, or both a knife (any kind) and lighter: Stops the bleeding automatically, at the cost of a steep rise in pain level.
|Diseases and other effects|
|Weather Effects||Glare · Wet · Body temperature problems|
|Sickness||Infection · Low immunity diseases · Food Parasites · Tetanus|
|Trait Effects||Adrenaline Spike · Asthma|
|Field Effects||Smoke · On Fire · Tear gas · Webbed · Sap-coated · Slimed|
|Attack Effects||Bleeding · Deaf · Blind · Stunned · Downed · Poison · Spores · Boomered · Insect Parasite · Ratting · Pain|
|Drug Effects||Shakes · Minor Painkiller · Moderate Painkiller · Opiate · Slow-Release Painkiller · Alcohol · Nicotine · High · Methamphetamine · Iodine Tablets · Xanax · Prozac · Hallucinating|
|Other Effects||Amigara obsession · Blech · Broken limb · Contact lenses · Evil · Netherworld attention · Plant Blech · Radiation · Sleep · Stem cell treatment · Teleglow|