Blood sacrifice

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Z blood sacrifice

Hitchhiker's Guide:
Stable (0.F-3) - [ blood sacrifice ]
Experimental - [ blood sacrifice ]

Hit Points 40
Species ZOMBIE, HUMAN
Default Faction cult
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 200
Combat
Melee Sk 0
Damage 1d5 bash + 2 cut
Dodge Sk 0
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab FEAR_PARALYZE, bite
SA Cooldown 0 turns, 5 turns
Aggressiveness 100
Morale 100
Difficulty 0
Flags SEES, HEARS, SMELLS, WARM, BLEED, IMMOBILE, GUILT, POISON, REVIVES, BONES
Vision 40
Night Vision 1
 A defiled human body, once living. Tortured to death long ago, it remains chained to the altar, the putrescent flays of its peeled skin quivering like so much flotsam upon a murky pond. 

This creature is a human sized ZOMBIE, HUMAN. It's an awful fighter with low hit points. It's way faster then you, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to paralyze you with its horrifying stare, every 0 turns; bite you, and sometimes bite you nastily, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), its attacks can make you bleed, cannot move, drops your morale when you kill it, is poisonous to eat (produces tainted meat when butchered), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

Being able to perform a ranged stunlock in every turn, it can freeze you at your place, leaving you vulnerable for relentless attacks.

( Edit Notes )