Difference between revisions of "Comestibles"

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<noinclude>{{tocr}}
  
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== Lists of comestibles ==</noinclude>
 
 
== Lists of comestibles ==
 
 
* [[Hidden_stats#Thirst|Thirst]] and [[Hidden_stats#Hunger|hunger]] go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by [[Bionics]] such as the [[Recycler Unit]], or [[Mutation|mutations]] such as the [[traits|Light Eater]] trait.
 
* [[Hidden_stats#Thirst|Thirst]] and [[Hidden_stats#Hunger|hunger]] go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by [[Bionics]] such as the [[Recycler Unit]], or [[Mutation|mutations]] such as the [[traits|Light Eater]] trait.
 
* Quench MAY be less than zero — salt water and liquor make you thirstier.
 
* Quench MAY be less than zero — salt water and liquor make you thirstier.
 
* For rot measurements ('''spoils'''), it is ''hours'' after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
 
* For rot measurements ('''spoils'''), it is ''hours'' after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
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* Actual spoilage time depends on ambient temperature, stopping completely in [[Frozen|Freezing]] temperature.
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* Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
 
* One '''[[Hidden_stats#Stim|stimulation point]]''' lasts for 5 minutes, also comestibles with ''caff'' effect decrease [[Hidden_stats#Fatigue|fatigue]] for 3 points per one stimulation point.
 
* One '''[[Hidden_stats#Stim|stimulation point]]''' lasts for 5 minutes, also comestibles with ''caff'' effect decrease [[Hidden_stats#Fatigue|fatigue]] for 3 points per one stimulation point.
* Actual spoilage time depends on ambient temperature, stopping completely in freezing temperature.
 
* Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
 
* Prices are only for the vending machine levels, they might have a higher and lower price when bartering.
 
 
* '''Fun''' can also depend on traits and mutations. A [[Cannibal|cannibal]] eating [[Human flesh|human flesh]] gets a lot more fun out of eating.
 
* '''Fun''' can also depend on traits and mutations. A [[Cannibal|cannibal]] eating [[Human flesh|human flesh]] gets a lot more fun out of eating.
* Most '''drinks''' come in containers, and cannot be drunk of the floor.
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* Most '''drinks''' come in containers, and cannot be drunk off the floor.
* Most '''meds''' have 0 volume and weight.
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* Most '''meds''' are capable of dissolving in water, if not held in a watertight container.
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* Most '''meds''' have 0 volume and weight.<includeonly>
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* '''Prices''' might differ while trading. If a second value is included in the price, this is the price a [[NPC]] trader uses.
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* Weight is per unit, so if you find a certain Comestible, it weighs the weight multiplied by the amount of charges plus the weight of any container.
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</includeonly><noinclude>
  
 
=== Item Browser ===
 
=== Item Browser ===
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{{Template:Comestibles}}
 
{{Template:Comestibles}}
<br/>
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There is also a list which has been updated to 0.f-1, [[Comestibles/list | list]], however, seeds are not included
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[[Category:Items]]
 
[[Category:Items]]
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</noinclude>
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== See Also ==
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* [[Comestible JSON Info]]

Latest revision as of 15:19, 4 December 2021

Lists of comestibles

  • Thirst and hunger go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by Bionics such as the Recycler Unit, or mutations such as the Light Eater trait.
  • Quench MAY be less than zero — salt water and liquor make you thirstier.
  • For rot measurements (spoils), it is hours after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
  • Actual spoilage time depends on ambient temperature, stopping completely in Freezing temperature.
  • Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
  • One stimulation point lasts for 5 minutes, also comestibles with caff effect decrease fatigue for 3 points per one stimulation point.
  • Fun can also depend on traits and mutations. A cannibal eating human flesh gets a lot more fun out of eating.
  • Most drinks come in containers, and cannot be drunk off the floor.
  • Most meds are capable of dissolving in water, if not held in a watertight container.
  • Most meds have 0 volume and weight.

Item Browser

You can also check the Item Browser for a list of Drinks, Food and meds.

There is also a list which has been updated to 0.f-1, list, however, seeds are not included


See Also