Difference between revisions of "Comestibles"

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== List of comestibles ==
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== Lists of comestibles ==
 
* [[Hidden_stats#Thirst|Thirst]] and [[Hidden_stats#Hunger|hunger]] go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by [[Bionics]] such as the [[Recycler Unit]], or [[Mutation|mutations]] such as the [[traits|Light Eater]] trait.
 
* [[Hidden_stats#Thirst|Thirst]] and [[Hidden_stats#Hunger|hunger]] go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by [[Bionics]] such as the [[Recycler Unit]], or [[Mutation|mutations]] such as the [[traits|Light Eater]] trait.
 
* Quench MAY be less than zero — salt water and liquor make you thirstier.
 
* Quench MAY be less than zero — salt water and liquor make you thirstier.
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* One '''[[Hidden_stats#Stim|stimulation point]]''' lasts for 5 minutes, also comestibles with ''caff'' effect decrease [[Hidden_stats#Fatigue|fatigue]] for 3 points per one stimulation point.
 
* One '''[[Hidden_stats#Stim|stimulation point]]''' lasts for 5 minutes, also comestibles with ''caff'' effect decrease [[Hidden_stats#Fatigue|fatigue]] for 3 points per one stimulation point.
 
* Actual spoilage time depends on ambient temperature, stopping completely in freezing temperature.
 
* Actual spoilage time depends on ambient temperature, stopping completely in freezing temperature.
* Crafted food item is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
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* Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
 
* Prices are only for the vending machine levels, they might have a higher and lower price when bartering.
 
* Prices are only for the vending machine levels, they might have a higher and lower price when bartering.
 
* '''Fun''' can also depend on traits and mutations. A [[Cannibal|cannibal]] eating [[Human flesh|human flesh]] gets a lot more fun out of eating.
 
* '''Fun''' can also depend on traits and mutations. A [[Cannibal|cannibal]] eating [[Human flesh|human flesh]] gets a lot more fun out of eating.
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* Most '''drinks''' come in containers, and cannot be drunk of the floor.
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* Most '''meds''' have 0 volume and weight.
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=== Item Browser ===
 
=== Item Browser ===
  
 
You can also check the [http://cdda-trunk.chezzo.com/ Item Browser] for a list of [http://cdda-trunk.chezzo.com/consumibles/drink Drinks], [http://cdda-trunk.chezzo.com/consumibles/food Food] and [http://cdda-trunk.chezzo.com/consumibles/med meds].
 
You can also check the [http://cdda-trunk.chezzo.com/ Item Browser] for a list of [http://cdda-trunk.chezzo.com/consumibles/drink Drinks], [http://cdda-trunk.chezzo.com/consumibles/food Food] and [http://cdda-trunk.chezzo.com/consumibles/med meds].
  
=== Drinks ===
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{{Template:Comestibles}}
* Most drinks come in containers, and cannot be drunk of the floor.
 
 
 
<div style="text-align:center;
 
            width:5em;
 
            background:lightgreen;
 
            border: 1px solid black;
 
            padding-left:1em;
 
            padding-right:1em;">
 
[[Comestibles/Drinks|'''List of Drinks''']]
 
</div>
 
 
 
=== Food ===
 
* Weight is per unit, so if you find a certain food, it weighs the weight multiplied by the amount of charges plus the weight of any container.
 
 
 
<div style="text-align:center;
 
            width:5em;
 
            background:lightgreen;
 
            border: 1px solid black;
 
            padding-left:1em;
 
            padding-right:1em;">
 
[[Comestibles/Food|'''List of Foods''']]
 
</div>
 
 
 
=== Meds ===
 
* Most meds have 0 volume and weight.
 
 
 
<div style="text-align:center;
 
            width:5em;
 
            background:lightgreen;
 
            border: 1px solid black;
 
            padding-left:1em;
 
            padding-right:1em;">
 
[[Comestibles/Meds|'''List of Meds''']]
 
</div>
 
  
=== Mutagenic Comestibles ===
 
* This is a list of all comestibles that can [[Mutations|mutate]] you. They can come in various forms, meds, drugs, drinks and food. These are not the [[Radiation|only sources of mutation]].
 
  
<div style="text-align:center;
 
            width:5em;
 
            background:lightgreen;
 
            border: 1px solid black;
 
            padding-left:1em;
 
            padding-right:1em;">
 
[[Comestibles/Mutagen|'''List of Mutagen''']]
 
</div>
 
  
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 10:20, 14 December 2017

Lists of comestibles

  • Thirst and hunger go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by Bionics such as the Recycler Unit, or mutations such as the Light Eater trait.
  • Quench MAY be less than zero — salt water and liquor make you thirstier.
  • For rot measurements (spoils), it is hours after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
  • One stimulation point lasts for 5 minutes, also comestibles with caff effect decrease fatigue for 3 points per one stimulation point.
  • Actual spoilage time depends on ambient temperature, stopping completely in freezing temperature.
  • Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
  • Prices are only for the vending machine levels, they might have a higher and lower price when bartering.
  • Fun can also depend on traits and mutations. A cannibal eating human flesh gets a lot more fun out of eating.
  • Most drinks come in containers, and cannot be drunk of the floor.
  • Most meds have 0 volume and weight.

Item Browser

You can also check the Item Browser for a list of Drinks, Food and meds.