Coyote

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d coyote

Hitchhiker's Guide:
Stable (0.F-3) - [ coyote ]
Experimental - [ coyote ]

Hit Points 22
Species mammal
Default Faction dog
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 155
Combat
Melee Sk 6
Damage 2d3 bash + 2 cut
Dodge Sk 3
Protection
Bash Armor 1
Cut Armor 0
Other
Aggressiveness 0
Morale 20
Difficulty 10
Flags SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, FUR, HIT_AND_RUN, KEENNOSE, BLEED, BONES
Vision 40
Night Vision 5
 The Eastern coyote, also called the tweed wolf, is a territorial canine descended from the offspring of gray wolves and true coyotes. It is intimidated by humans and other predators, but will fight if threatened. 

This creature is a human sized mammal. It's a competent fighter with very low hit points. It's faster than you, agile, has low armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has very low morale and it's not particularly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when following the player, nearby monsters of the same type being attacked, when the player looks hurt, being hurt, when the player gets within a few tiles. Its anger is reduced by nearby corpses or meat.

It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), can produce fur when butchered, will flee for several turns after a melee attack, is able to track scents particularly well, its attacks can make you bleed, can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

  • There are two variants of this monster.
( Edit Notes )
d coyote

Hitchhiker's Guide:
Stable (0.F-3) - [ coyote ]
Experimental - [ coyote ]

Hit Points 20
Species mammal
Default Faction dog
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 155
Combat
Melee Sk 6
Damage 2d3 bash + 2 cut
Dodge Sk 3
Protection
Bash Armor 1
Cut Armor 0
Other
Aggressiveness 0
Morale 12
Difficulty 8
Flags SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, FUR, KEENNOSE, BLEED, BONES, FAT
Vision 40
Night Vision 5
 The Northeastern coyote, a widespread canine pack hunter. More timid than a wolf, it is an opportunistic feeder and prefers to hunt smaller and weaker prey. 

This creature is a human sized mammal. It's a competent fighter with very low hit points. It's faster than you, agile, has low armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has very low morale and it's not particularly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by nearby monsters of the same type being attacked, when the player looks hurt, when the player gets within a few tiles. Its anger is reduced by nearby corpses or meat.

It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), can produce fur when butchered, is able to track scents particularly well, its attacks can make you bleed, can produce bones and sinews when butchered, can produce fat when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

  • There are two variants of this monster.
( Edit Notes )