Deer

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D deer

Hitchhiker's Guide:
Stable (0.F-3) - [ deer ]
Experimental - [ deer ]

Hit Points 60
Species mammal
Default Faction herbivore
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 300
Combat
Melee Sk 3
Damage 3d3 bash + 0 cut
Dodge Sk 3
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab EAT_CROP
SA Cooldown 60 turns
Aggressiveness -99
Morale -5
Difficulty 1
Flags SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, FUR, BONES, FAT
Vision 40
Night Vision 12
 The northern woodland white-tailed deer, a quick and strong grazing animal. Favored prey of coyotes, wolves, and giant spider mutants. 

This creature is a human sized mammal. It's a competent fighter with moderate hit points. It's extremely fast, agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 60 turns.

It has extremely low morale and it's totally peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It's also afraid of loud noises, when the player gets within a few tiles.

It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), can produce fur when butchered, can produce bones and sinews when butchered, can produce fat when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

Produces manure, every 12 days.
When it dies, nothing unusual happens.


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