Effects
The game-code refers all temporary effects, including beneficial ones, as diseases.
Diseases can be applied directly or infected through body part with a specific strength. In latter case there will be check of environmental protection of said body part — if [infection strength]d3 higher than [env. protection]d3, character will be infected successfully.
Contents
Weather Effects
Infectious Diseases
Traits
Field Effects
Weapon Effects
Drug Effects
- Addiction
- Shakes
- Minor Painkiller
- Moderate Painkiller
- Heavy Painkiller
- Slow-Release Painkiller
- Alcohol
- Nicotine
- Intoxicant: Other
- Methamphetamine
- Iodine Tablets
- Xanax
- Prozac
- Hallucinating
Other
- Amigara obsession
- Teleglow
- Netherworld attention
- Evil
- Sleep
- Stem cell treatment
- Broken limb: Not a direct status effect, but still something that happens when a limb reaches zero hp.
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