Dynamite

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* dynamite

Hitchhiker's Guide:
Stable (0.F-3) - [ dynamite ]
Experimental - [ dynamite ]

General
Materials plastic
Volume 1.5 liters
Weight 2.498 lbs or 1.133 kg
As a Tool
Ammo (start/max) (0 / 0)
Duration 0 turns
Other
Price 7 $
As a Melee Weapon
Bash Dmg 4
Cut Dmg 0
To Hit -3
 A tool. 



Inactive:

 Several sticks of explosives with a fuse attached. Use this item to light the fuse; you will, of course, need a lighter in your inventory to do this. Shortly after lighting the fuse, this item will explode, so get away! 

Active:

 The fuse on this dynamite is lit and hissing. It'll explode any moment now. 
  • Dynamite is strong enough to destroy metal walls and can be mass produced from relatively cheap components. Its main disadvantage is its long fuse (20 turns).
  • Can be thrown blind around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner.
  • If placed on the ground and then activated, dynamite will return to your inventory.
Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
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