Electrohack

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, electrohack

Hitchhiker's Guide:
Stable (0.F-3) - [ electrohack ]
Experimental - [ electrohack ]

General
Materials plastic / steel
Volume 0.5 liters
Weight 0.251 lbs or 114 g
As a Melee Weapon
Bash Dmg 5
Cut Dmg 0
To Hit 1
Moves per attack 74
Base damage / 100 move 6.76
Other
Price 4 $



Notes

Electrohacks are used for card readers or safes that require it. Note usually a card reader will open only the door and not deactivate any defenses inside of the place the reader is located. Safe locks come in 3 flavors, electronic (electrohack), key (lockpick), and standard (stethoscope or enhanced hearing bionics maybe some mutations).

Chances of a successful hack are determined by a random normal distribution roll, with the mean being your computers skill + (your intelligence - 2) / 2, and the standard deviation being 5. All hackable devices are the same difficulty. Rolling 6 or more succeeds, rolling less than 0 trips an alarm, and rolling less than -5 destroys your electrohack (including any installed battery). If using a fingerhack bionic, a random amount of bioelectric energy is drained instead.