Enhanced Hearing

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: Enhanced Hearing

Hitchhiker's Guide:
Stable (0.F-3) - [ Enhanced Hearing CBM ]
Experimental - [ Enhanced Hearing CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Enhanced Hearing
Bionic ID bio_ears
Difficulty 6
Toggled true
Other
Price $ 5,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 When this bionic is active, your hearing will be drastically improved, allowing you to hear ten times better than the average person. Additionally, high-intensity sounds will be automatically dampened before they can damage your hearing. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is a passive CBM, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • head 3.
  • This bionic can be turned on, which might have an power cost.
  • Installing this bionic also gives the Sound Dampeners bionic.
  • It increases volume of noises in 3.5 times, makes marks of heard footsteps more accurate and prevents deafness from flashbangs and other high-volume sounds.
  • Can be used to open a safe, like the stethoscope, but not a gunsafe, for a gunsafe you need a Lockpicking tool, or an electronic hacking tool.
( Edit Notes )