Eyeglasses

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[ eyeglasses
General
Materials glass / plastic
Encumbrance 0
Volume 1 L or 1.06 qt or 4 c
Weight 30 g or 0.066 lbs
Warmth 0
Storage 0
Coverage 75%
Covers eyes
Protection
Bash Protect 7.5
Cut Protect 9
Envir Protect 1
Acid Protect 29
Other
Price 15 $
Flags VARSIZE
As a Weapon
Bash Dmg -3
Cut Dmg 0
To Hit -2
 A pair of glasses for the near-sighted. Useless for anyone else. 

This is a very light clothing item made of glass and plastic, which covers 75% of your eyes, and which has no storage capacity. It barely occupies any space, doesn't encumber you at all, and will not warm you at all.

It offers very low protection against bashing attacks and low protection against cutting ones (that includes bullets), while offering low protection from environmental hazards.

It can be made to fit the character's body via tailoring or mechanics.

This clothing item can not be repaired, fitted nor reinforced.


Notes

  • Near-Sighted characters suffer reduced vision range when not wearing eyeglasses or a monocle. Safety glasses can also be worn to protect eyeglasses.
  • Even if you don't start with the Near-Sighted trait, if the player is planning on mutating themselves, it is not a bad idea to grab these glasses for if the player ends up mutating Near-Sightedness, mutating the trait without glasses is a surefire way of risking death.