Fingertip Razors

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: Fingertip Razors

Hitchhiker's Guide:
Stable (0.F-3) - [ Fingertip Razors CBM ]
Experimental - [ Fingertip Razors CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Fingertip Razors
Bionic ID bio_razors
Difficulty 4
Other
Price $ 4,500
As a Melee Weapon
Bash Dmg 0
Cut Dmg 4
To Hit 0
 You possess razor-sharp retractable claws underneath your fingernails, ten double-edged blades four centimeters in length that do a small amount of unarmed slashing damage whenever your fingertips are uncovered. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is a passive CBM, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • left hand 2.
    • right hand 2.
  • This gives the use of the following 'fake item' fake_razor.
  • This bionic can be used by NPCs.
  • Adds +2 stabbing and +2 cutting damage per hand to unarmed melee attacks when fingertips are unobstructed.
  • Starting Bionic for Razor Boy/Girl. Note that you also start with fingerless gloves.
  • This works only with bare hands, not while holding weapons that work with unarmed attacks (e.g. the punch dagger)
  • This stacks with other mutations and bionics that add damage to unarmed attacks.
( Edit Notes )