Flashbang

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* flashbang

Hitchhiker's Guide:
Stable (0.F-3) - [ flashbang ]
Experimental - [ flashbang ]

General
Materials steel / plastic
Volume 0.25 liters
Weight 0.52 lbs or 236 g
As a Tool
Ammo (start/max) (0 / 0)
Duration 0 turns
Other
Price 3.8 $
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit -1
 A tool. 



Inactive:

 Use this item to pull the pin, turning it into an active flashbang. You will then have five turns before it detonates with intense light and sound, blinding, deafening and disorienting anyone nearby. 

Active:

 This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby. 

Notes

  • Stuns all monsters within a radius of 4 (ie a 9x9 square), with stun duration based on distance from blast.
  • Blinds and deafens monsters (with CAN_SEE and CAN_HEAR, respectively) and player within a radius of 8 (17x17 square).
  • Player is immune to stun effect and may be immune to other effects with the right bionics or mutations (such as Anti-Glare Compensators).
  • Can be thrown blind around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner.
  • In 0.C (Cooper), NPCs are completely unaffected by flashbangs. This will change in the future.
Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
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