Giant worm

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W giant worm

Hitchhiker's Guide:
Stable (0.F-3) - [ giant worm ]
Experimental - [ giant worm ]

Hit Points 50
Species worm
Default Faction worm
Size cow sized
Weight 120.00 kg
Material flesh
Phase flesh
Speed 80
Combat
Melee Sk 4
Damage 4d6 bash + 3 cut
Dodge Sk 0
Protection
Bash Armor 2
Cut Armor 0
Other
Aggressiveness 30
Morale 100
Difficulty 10
Flags DIGS, HEARS, GOODHEARING, WARM, LEATHER
Vision 40
Night Vision 1
 An enormous, mutated creature that might once have been a nightcrawler. It possesses a large fanged mouth and a long slender body that comes up to your shoulder, with even more surely hiding underground. 

This creature is a cow sized worm. It's a competent fighter with low hit points. It's slower than you, clumsy, has low armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has extremely high morale and it's quite aggressive. Being a worm, it's afraid of being hurt, and can be angered by nothing in particular.

It is able to dig through the ground (becoming immune to traps and fields), can hear noises, is able to track noises particularly well, is warm blooded (it appears in infrared), can produce leather when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it splits in two half worms.


(View - Edit Notes )Notes

Giant worms can be encountered, usually in groups, in dirt and grass terrains, along with their big brothers, graboids. They can only move on terrain that can be dug through, so characters standing on a road are completely safe from them. When killed, they can split into half worms.

( Edit Notes )