Jawed terror

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^ jawed terror

Hitchhiker's Guide:
Stable (0.F-3) - [ jawed terror ]
Experimental - [ jawed terror ]

Hit Points 250
Species zombie
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 150
Combat
Melee Sk 7
Damage 3d6 bash + 8 cut
Dodge Sk 5
Protection
Bash Armor 6
Cut Armor 2
Other
Aggressiveness 100
Morale 105
Difficulty 35
Flags SEES, HEARS, SMELLS, WARM, SWIMS, AQUATIC, POISON, NO_BREATHE, REVIVES, BONES
Vision 40
Night Vision 1
 A once aggressive and hungry bull shark, this jawed terror is now even more aggressive, possibly thanks to its lack of a functioning brain. 

This creature is a human sized zombie. It's a very competent fighter with extremely high hit points. It's faster than you, very agile, has moderate armor against bashing weapons and low armor against cutting ones (that includes bullets).

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can swim, can only move in deep water or sewage, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

  • One of the few aggressive water creatures, jawed terrors are extremely dangerous for any survivors swimming in their territories; rivers and lakes, luckily they are rare, but you don't want to be caught swimming wherever these monsters may be, this is why boats are encouraged more after the cataclysm, they cannot leave their water habitats, this can be used to the players advantage when killing them.
( Edit Notes )