Low immunity diseases

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The topic needs: This guide is now completely outdated, you now can only catch the cold and flu from feral humans and NPCS, this is separate from the player’s health stat now.

Low immunity diseases are diseases that are inflicted based on the hidden health stat. This stat is similar to hunger and thirst, but will tend to recover on its own when below zero. In 0.D (Danny), most health changes come from comestibles.

The Disease Resistant trait reduces the chances of catching these diseases, and the Disease Immune mutation makes the character immune to them.

Currently ambient diseases include only the Common Cold and Influenza. Both are announced upon successful infection and visible on the @-screen. You cannot get both diseases simultaneously and their durations do not stack.

When infected, there is 16% chance the infection will be the flu for 3-10 in-game days, otherwise it will be the common cold for 1-14 days. Both are infected with 3 strength, which means that mouth protection helps, and moreover if you wearing a gas mask permanently, then you are immune to ambient diseases too!

Both of these diseases increment the thirst counter every 300 turns. They also cause coughing with a 0.(3)% per turn. Coughing creates noise with 12 volume (as loud as a flashbang explosion) and costs 80 movement points.

Their symptoms can be eased with Non-drowsy cough syrup (for 6000 turns per dose), Cough syrup (for 7200 turns, plus 30 fatigue), and Bee balm tea (for 6000 turns per dose, plus 1 stimulant, +2 to Strength, +1 to Dexterity, Intelligence and Perception) medications. Both can be fully cured with Panaceus.

Note that medications can be detected by Blood Analysis ("Antihistamines") and accidentally removed by Blood Filter bionics.

Common Cold

It decreases the character's strength by 3, intellect by 2, and dexterity and perception by 1 (medications reduce the penalties to strength and intellect by one). As of 0.E (Ellison) you also will not get any morale bonus from food items ("You can't taste much of anything with this cold.")

Influenza

It decreases character's strength by 4, dexterity and intellect by 2, and perception by 1 (medications reduce the penalty to strength by 2 and intellect by 1). There is a 0.02% chance per turn to vomit (plus additional 0.03% chance with Weak Stomach and 0.04% chance with Nausea) - if the character is on medications, there is a 50% chance they will negate the vomit.

The flu shot status effect, granted by the flu shot, helps the player become immune to the flu for about 30 days.


Various status effects
Weather Body temperature problems · Glare · Wet
Mobility Bear trap · Crushed · Grabbed · In pit · Unstable footing · Winded
Field Effects On Fire · Sap-coated · Slimed · Smoke · Relaxation gas · Tear gas · Webbed
Attack Effects Bleeding · Blind · Boomered · Corroding · Deaf · Darkness · Dazed · Downed · Insect Parasite · Pain · Poison · Ratting · Stung · Stunned · Spores · Zapped
Drug Effects Addiction · Alcohol Intoxication · Datura · General high · Nicotine · Methamphetamine · Shakes
Wound Treatment Bandaged · Disinfected
Painkillers Minor Painkiller · Moderate Painkiller · Heavy Painkillers/Opiates · Slow-Release Painkiller
Pharmaceuticals Antibiotic · Adrenaline Spike · Contact lenses · Diazepam · Flu medicine · Flu shot · Heartburn medicine · Iodine Tablets · Prozac · Prussian blue · Royal jelly · RX12 Healing Stimulant · RX11 Stimulant · Stimulants and Depressants · Xanax
Vitamins Anemia · B12 deficiency · Gross food · Hypervitaminosis · Hypocalcemia · Night blindness · Toxin Buildup · Scurvy
Infectious Diseases Infection · Low immunity diseases · Food Parasites · Tetanus
Medical Conditions Asthma · Broken limb · Blech · Plant Blech · Hallucinating · Nausea · Radiation · Sleep deprivation
Medical Tags Assisted · Check-up · Narcosis · Under operation
Eldritch Amigara obsession · Evil · Fear · Netherworld attention · Teleglow
Other Effects Earphones · EMP · Glowy LED · Happiness · Laser targeted · Lit up · Playing instrument · Poor sight · Raiding animal · Sleep