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The Cataclysm: Dark Days Ahead Wiki

 You emerge from the shelter into the dim light of an overcast day, and look around for the first time since the disaster.

The world as you knew it is gone and in its place, a twisted mockery of all that was once familiar.

Everything was cast aside in that frantic race for the shelter. You have no food, nothing to drink, no weapons. Nothing but your ingenuity and the fierce determination to survive against appalling odds.

A grim prospect faces you. Perhaps worse even than the nightmares of last night, when you were tortured by dreams of the dead themselves rising to jealously tear life from the living.

You cast your eyes up the road and begin to walk towards a house in the far distance. Things may be bad right now, but you've got a sinking feeling that there are darker days ahead.

Beware: The wiki is out-of-sync with releases, and completely out-of-touch with the latest experimentals. You should find the general guides most useful, but for details please consider contributing.

Cataclysm: Dark Days Ahead (aka Cataclysm DDA or CataDDA) is an open source roguelike set in a post-apocalyptic and fictional New England. It's a continuation of Whale's original Cataclysm, which expands it with numerous new creatures, buildings, gameplay mechanics and many other features.

You can download compiled versions of Cataclysm DDA for Linux, Mac and Windows systems, or compile it yourself by grabbing the source code. You can also visit the forums or the IRC channel for specific questions or just to meet other players.

Vote for issues to be fixed on the issue voter. For more web tools go here.

 Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest.

Yet with care and a little luck, many things are possible. You may try to eke out an existence in the forests silently executing threats and providing sustenance with your longbow. You can ride into town in a jury-rigged vehicle, all guns blazing, to settle matters in a fog of smoke from your molotovs. You could take a more measured approach and construct an impregnable fortress, surrounded by traps to protect you from the horrors without. The longer you survive, the more skilled and adapted you will get and the better equipped and armed to deal with the threats you are presented with.

In the course of your ordeal there will be opportunities and temptations to improve or change your very nature. There are tales of survivors fitted with extraordinary cybernetics giving great power and stories too of gravely mutated survivors who, warped by their ingestion of exotic substances or radiation, now more closely resemble insects, birds or fish than their original form.

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