Difference between revisions of "Melee Weapons"

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* 1 volume is about the size of fist, maybe a little smaller or larger.  
 
* 1 volume is about the size of fist, maybe a little smaller or larger.  
 
* A weapon's speed is calculated from its volume and weight, according to the formula:
 
* A weapon's speed is calculated from its volume and weight, according to the formula:
  moves per attack = 65 + (4 x weapon's volume) + (2 x weapon's weight), with a penalty the less stamina you have.
+
  moves per attack = 65 + (4 per each 250ml of volume) + (1 per 60 grams of weapon weight), with a penalty the less stamina you have.
  
 
Item is considered two-handed if its weight divided by 113 is 4 times more that current character's strength, or if it has the ALWAYS_TWOHAND flag. All non-pistol firearms are two-handed, regardless of their other attributes.
 
Item is considered two-handed if its weight divided by 113 is 4 times more that current character's strength, or if it has the ALWAYS_TWOHAND flag. All non-pistol firearms are two-handed, regardless of their other attributes.
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== Missing and You ==
 
== Missing and You ==
  
Some weapons, the heavier the more likely, cause you to stumble when you miss. You can recognize a stumble by the "You miss and stumble with the momentum." or, "You swing wildly and miss." messages. The former is a stumble that adds more than 60 time units, and the latter is between 10 and 60 time units. The [[Deft]] trait can prevent stumbles. The time added by a stumble is capped at heavy weapons, it will never by more than 60.
+
Total to-hit bonus is calculated as follows:
 +
accuracy = (dexterity / 4) + (weapon skill / 3) + (melee skill / 2)
 +
 
 +
Unstable ground reduces hit chance by 25%.
 +
 
 +
Torso encumbrance actually multiplies the to-hit bonus, and ''not'' the attack roll itself. Though it still massively affects attack speed.
 +
 
 +
With some weapons, the heavier they are, the more likely they are to cause you to stumble when you miss. You can recognize a stumble by the "You miss and stumble with the momentum." or, "You swing wildly and miss." messages. The former is a stumble that adds more than 60 time units, and the latter is between 10 and 60 time units. The [[Deft]] trait can prevent stumbles. The time added by a stumble is capped at heavy weapons, it will never by more than 60.
  
 
== Item Browser ==
 
== Item Browser ==
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== List of weapons ==
 
== List of weapons ==
 
* '''<span style="color:darkgreen">Green weight</span>''' means that item is one-handed for a character with 8 strength.
 
* '''<span style="color:darkgreen">Green weight</span>''' means that item is one-handed for a character with 8 strength.
 
+
'''Warning: this list might be outdated, [[melee_list0-f]] is an updated version of this list'''
 
{{Header/Items}}
 
{{Header/Items}}
 
{{row/Items|rock|0|*|c_ltgray|STONE|MNULL|1|3|12|0|-2|0|A rock the size of a baseball. Makes a decent melee weapon, and is also good for throwing at enemies.}}
 
{{row/Items|rock|0|*|c_ltgray|STONE|MNULL|1|3|12|0|-2|0|A rock the size of a baseball. Makes a decent melee weapon, and is also good for throwing at enemies.}}
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{{row/Items|shovel|100|/| c_brown|IRON|WOOD|16|18|15|5|3|0|A digging tool. Use it to dig pits adjacent to your location.}}
 
{{row/Items|shovel|100|/| c_brown|IRON|WOOD|16|18|15|5|3|0|A digging tool. Use it to dig pits adjacent to your location.}}
  
{{row/Items|chainsaw (off)|350|/| c_red|IRON|PLASTIC|12|40|10|0|-4|Fuel -400 TEC_SWEEP|Using this item will, if loaded with gas, cause it to turn on, making a very powerful, but slow, unwieldy, and noisy, melee weapon.}}
+
{{row/Items|chainsaw|350|/| c_red|IRON|PLASTIC|12|40|10|0|-4|Fuel -400 TEC_SWEEP|Using this item will, if loaded with gas, cause it to turn on, making a very powerful, but slow, unwieldy, and noisy, melee weapon.}}
 
 
{{row/Items|chainsaw (on)|350|/| c_red|IRON|PLASTIC|12|40|4|70|-5|Fuel -400 TEC_SWEEP|This chainsaw is on, and is continuously draining gasoline. Use it to turn it off.}}
 
  
 
{{row/Items|jackhammer|890|;| c_magenta|IRON|MNULL|13|54|20|6|-4|Fuel -120|This jackhammer runs on gasoline. Use it (if loaded) to blast a hole in adjacent solid terrain.}}
 
{{row/Items|jackhammer|890|;| c_magenta|IRON|MNULL|13|54|20|6|-4|Fuel -120|This jackhammer runs on gasoline. Use it (if loaded) to blast a hole in adjacent solid terrain.}}
  
{{row/Items|X-acto knife|40|;| c_dkgray|IRON|PLASTIC|1|0|0|14|-4|TEC_PRECISE|A small, very sharp knife. Causes decent damage but is difficult to hit with. Its small tip allows for a precision strike in hands of the skill.}}
+
{{row/Items|X-Acto knife|40|;| c_dkgray|IRON|PLASTIC|1|0|0|14|-4|TEC_PRECISE|A small, very sharp knife. Causes decent damage but is difficult to hit with. Its small tip allows for a precision strike in hands of the skill.}}
  
 
{{row/Items|scalpel|40|,| c_cyan|STEEL|MNULL|1|0|0|18|-4|TEC_PRECISE|A small, very sharp knife, used in surgery. Its small tip allows for a precision strike in the hands of the skilled.}}
 
{{row/Items|scalpel|40|,| c_cyan|STEEL|MNULL|1|0|0|18|-4|TEC_PRECISE|A small, very sharp knife, used in surgery. Its small tip allows for a precision strike in the hands of the skilled.}}
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{{row/Items|makeshift machete|100|/|c_ltgray|IRON|MNULL|7|12|4|15|1|0|A large blade which has had a portion of the handle wrapped in duct tape, making it easier to wield as a rough machete.}}
 
{{row/Items|makeshift machete|100|/|c_ltgray|IRON|MNULL|7|12|4|15|1|0|A large blade which has had a portion of the handle wrapped in duct tape, making it easier to wield as a rough machete.}}
  
{{row/Items|makeshift halberd|100|/|c_ltgray|IRON|MNULL|13|17|4|15|2|TEC_WBLOCK_1|A large blade attached to a long stick. Could do a considerable amount of damage.}}
+
{{row/Items|makeshift glaive|100|/|c_ltgray|IRON|MNULL|13|17|4|15|2|TEC_WBLOCK_1|A large blade attached to a long stick. Could do a considerable amount of damage.}}
  
 
{{row/Items|steak knife|25|;| c_ltcyan|STEEL|MNULL|1|2|2|10|-3|0|A sharp knife. Makes a poor melee weapon, but is decent at butchering corpses.}}
 
{{row/Items|steak knife|25|;| c_ltcyan|STEEL|MNULL|1|2|2|10|-3|0|A sharp knife. Makes a poor melee weapon, but is decent at butchering corpses.}}
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{{row/Items|hacksaw|65|;|c_ltcyan|IRON|MNULL|4|2|1|1|-1|0|A sturdy saw, useful for cutting through metal objects.}}
 
{{row/Items|hacksaw|65|;|c_ltcyan|IRON|MNULL|4|2|1|1|-1|0|A sturdy saw, useful for cutting through metal objects.}}
  
{{row/Items|bionic claws|0|{|c_pink|STEEL|MNULL|2|0|8|16|4|STAB UNARMED_WEAPON NO_UNWIELD
+
{{row/Items|Bionic claws (weapon)|0|{|c_pink|STEEL|MNULL|2|0|8|16|4|STAB UNARMED_WEAPON NO_UNWIELD
 
|"Short and sharp claws made from a high-tech metal."<br>Item generated by [[Bionic Claws]] bionic. }}
 
|"Short and sharp claws made from a high-tech metal."<br>Item generated by [[Bionic Claws]] bionic. }}
 
</table>
 
</table>
  
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]

Latest revision as of 17:55, 4 September 2021

This page is not complete enough; please help if you can.

Anything that can be considered a credible weapon for melee/throwing purposes. Remember, though, that absolutely anything that can be picked up can be wielded, and thereby pressed into service as a melee weapon.

Attributes

  • 1 volume is about the size of fist, maybe a little smaller or larger.
  • A weapon's speed is calculated from its volume and weight, according to the formula:
moves per attack = 65 + (4 per each 250ml of volume) + (1 per 60 grams of weapon weight), with a penalty the less stamina you have.

Item is considered two-handed if its weight divided by 113 is 4 times more that current character's strength, or if it has the ALWAYS_TWOHAND flag. All non-pistol firearms are two-handed, regardless of their other attributes.

Some weapons can have reach attacks.

Missing and You

Total to-hit bonus is calculated as follows:

accuracy = (dexterity / 4) + (weapon skill / 3) + (melee skill / 2)

Unstable ground reduces hit chance by 25%.

Torso encumbrance actually multiplies the to-hit bonus, and not the attack roll itself. Though it still massively affects attack speed.

With some weapons, the heavier they are, the more likely they are to cause you to stumble when you miss. You can recognize a stumble by the "You miss and stumble with the momentum." or, "You swing wildly and miss." messages. The former is a stumble that adds more than 60 time units, and the latter is between 10 and 60 time units. The Deft trait can prevent stumbles. The time added by a stumble is capped at heavy weapons, it will never by more than 60.

Item Browser

The Item Browser has an index of some items that could be used as Melee weapons.

List of weapons

  • Green weight means that item is one-handed for a character with 8 strength.

Warning: this list might be outdated, melee_list0-f is an updated version of this list

Name
Price
Material
Vol
Wt
Bash
Cut
Hit
* rock 0 stone 1 3 12 0 -2
/ heavy stick 0 wood 6 10 12 0 3
/ broom 24 plastic 10 8 6 0 1
/ sledge hammer 120 wood / iron 18 38 40 0 0
; hatchet 95 iron / wood 6 7 12 12 1
/ nail board 80 wood 5 1.4 10 6 1
/ nail bat 160 wood 12 10 28 6 3
) pot 45 iron 8 6 9 0 1
) frying pan 50 iron 6 6 14 0 2
; butter knife 15 steel 1 2 2 1 -2
/ two by four 80 wood 6 6 14 0 1
/ muffler 30 iron 20 20 19 0 -3
/ pipe 75 steel 4 10 13 0 3
/ baseball bat 160 wood 12 10 28 0 3
/ aluminum bat 160 steel 10 6 24 0 3
/ wood spear 40 wood 5 3 4 18 1
/ expandable baton 175 steel 1 4 12 0 2
, bee sting 70 flesh 1 0 0 18 -1
, wasp sting 90 flesh 1 0 0 22 -1
/ walking cane 160 wood 8 7 10 0 2
/ mace 1000 iron / wood 10 18 36 0 1
/ morningstar 1200 iron / wood 11 20 32 4 1
/ pool cue 80 wood 14 5 12 0 3
* pool ball 30 stone 1 3 12 0 -3
; spike 0 steel 2 2 2 10 -2
/ blade 280 iron 8 10 6 10 -2
/ rebar 75 iron 6 10 13 0 2
/ wooden javelin 40 wood 5 3 6 22 2
; crowbar 130 iron 4 9 16 3 2
/ hoe 90 iron / wood 14 14 12 10 3
/ shovel 100 iron / wood 16 18 15 5 3
/ chainsaw 350 iron / plastic 12 40 10 0 -4
; jackhammer 890 iron 13 54 20 6 -4
; X-Acto knife 40 iron / plastic 1 0 0 14 -4
, scalpel 40 steel 1 0 0 18 -4
/ machete 280 iron 8 14 6 28 2
/ katana 980 steel 16 16 4 45 1
/ knife spear 140 wood / steel 6 6 2 28 1
/ rapier 980 steel 6 9 5 28 2
/ awl pike 2000 iron / wood 14 18 8 50 2
/ broadsword 1200 iron 7 11 8 35 2
/ makeshift machete 100 iron 7 12 4 15 1
/ makeshift glaive 100 iron 13 17 4 15 2
; steak knife 25 steel 1 2 2 10 -3
; butcher knife 80 steel 3 6 4 18 -3
; combat knife 100 steel / plastic 2 2 2 22 -2
; wood saw 40 iron / wood 7 3 -6 1 -2
/ wood axe 105 wood / iron 17 15 24 18 1
; hacksaw 65 iron 4 2 1 1 -1
{ Bionic claws (weapon) 0 steel 2 0 8 16 4