Difference between revisions of "Near-Sighted"

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(Updated for experimental (0.D))
(added note on contacts.)
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{{trait|MYOPIC|Near-Sighted|CANCELS=[[Ursine Vision]]<!--URSINE_EYE-->, [[Scout]]<!--EAGLEEYED-->|-2|0|0|Without your glasses, your seeing radius is severely reduced!  However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair.|trait=1|beast=1|troglobite=1}}<noinclude>
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{{trait|MYOPIC|Near-Sighted|CANCELS=[[Ursine Vision]]<!--URSINE_EYE-->, [[Scout]]<!--EAGLEEYED-->|-2|0|0|Without your glasses, your seeing radius is severely reduced!  However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair.|trait=1|beast=1|troglobite=1}}
 
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<noinclude>
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==Notes==
 
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
 
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
==Notes==
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* It is possible to be far-sighted and near-sighted, meaning that without either of the glasses put on, you get the close-range penalty in the short seeing range you do have.
It is possible to be far-sighted and near-sighted, meaning that without either of the glasses put on, you get the close-range penalty in the short seeing range you do have.
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* Near-Sightedness can temporary be counteracted with [[pair of contact lenses|contacts]].
  
 
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Revision as of 09:20, 14 December 2017

Near-Sighted MYOPIC Possible Starting Trait BEAST TROGLOBITE
Cancels: Ursine Vision, Scout
Point cost: -2
"Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair."

Notes

  • It is possible to be far-sighted and near-sighted, meaning that without either of the glasses put on, you get the close-range penalty in the short seeing range you do have.
  • Near-Sightedness can temporary be counteracted with contacts.