Shockwave Generator

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: Shockwave Generator

Hitchhiker's Guide:
Stable (0.F-3) - [ Shockwave Generator CBM ]
Experimental - [ Shockwave Generator CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Shockwave Generator
Bionic ID bio_shockwave
Difficulty 5
Act Cost 250
Other
Price $ 5,500
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 You generate a powerful shockwave, knocking back all nearby creatures. Targets are stunned briefly, take damage and additional stun upon impact with impassable terrain, and knockback any creatures they collide with. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 250 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 20.
  • This bionic can be turned on, which might have an power cost.
( Edit Notes )