Shrieker zombie

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Z shrieker zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ shrieker zombie ]
Experimental - [ shrieker zombie ]

Hit Points 60
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 95
Combat
Melee Sk 3
Damage 2d4 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab SHRIEK, GRAB, scratch
SA Cooldown 10 turns, 7 turns, 20 turns
Aggressiveness 100
Morale 100
Difficulty 8
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 50
Night Vision 4
 An elongated human body with a swollen chest and a gaping hole where its jaw used to be. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with moderate hit points. It's a bit slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 10 turns; grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns; perform a special scratch attack, every 20 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

Every 10 turns, a shrieker zombie will shriek if it is near the player, making noise and attracting other zombies. By itself, the shrieker is little more than an ordinary zombie, but its shriek has the potential to be the character's doom if he/she does not kill it fast enough. Upon seeing a shrieker, you have several options depending on the situation. If the shrieker is also aware of your presence, it will start shrieking. If playing on Dynamic or in an uncleared area, consider retreat--or kill the shrieker quickly, especially if you're already close to it. If it is unaware of you, you can either try sneaking by, but it's generally better policy to stealthily close in and dispatch it swiftly.

Shriekers are not as deadly as normal zombies, as they cannot bite like even the basic zombies, therefore killing shriekers will allow players to level up fighting skills early without risking a bite before procuring an infection treatment.

( Edit Notes )