Talk:Fields

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About this page

Guys, guys. Before going on editing this page, let me add some notes.

  1. All the info is being gathered and translated to human from the field.cpp file. When in doubt, check that file first. It's probable that me (or whoever edits this) has read the code wrong and therefore the info presented here should be tweaked.

  2. When a field affects the player it should be noted and linked to the proper "Diseases and status effect" section. So, to the Fields provoked one. Information about how it affects a character and how to avoid getting affected (such as gas masks for smoke) should be placed there. Or if you want to be redundant place that info in both places.

  3. As for my current edits for this page, give me a couple days, if you don't mind (probably less, depending on the time I can devote to this). Right now this page is just a mock up, and I have yet to decide how to present the information so it both looks easy to read and doesn't make you puke. For instance, I'll probably go with a table for the Fire effect, with columns for combustibility and smoke output, etc.

  4. For sap, I commented it out provisionally as I was going top down through field.cpp, and the first entry says exactly that: "It doesn't do anything.". Later I'll add its effects to creatures (player included) which are on that tile, with links to the corresponding Diseases section.

--Kenoxite (talk) 00:58, 19 April 2013 (PDT)


I'm done here. There's still (lots of) room for improvement, and at least one unfinished section (Push field). But this should be now a good base to work from.

--Kenoxite (talk) 02:46, 20 April 2013 (PDT)