Teleportation Unit

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: Teleportation Unit

Hitchhiker's Guide:
Stable (0.F-3) - [ Teleportation Unit CBM ]
Experimental - [ Teleportation Unit CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Teleportation Unit
Bionic ID bio_teleport
Difficulty 7
Act Cost 250
Other
Price $ 7,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 This highly experimental unit folds space over short distances, instantly transporting your body up to 25 feet at the cost of much power. Note that prolonged or frequent use may have dangerous side effects. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 250 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 16.
    • left arm 3.
    • right arm 3.
    • left leg 4.
    • right leg 4.
  • This bionic can be turned on, which might have an power cost.
  • It adds teleportation sickness with doubled duration in comparison to regular teleporter, which gives only 300 duration points.
( Edit Notes )