Zombear

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B zombear

Hitchhiker's Guide:
Stable (0.F-3) - [ zombear ]
Experimental - [ zombear ]

Hit Points 180
Species zombie
Default Faction zombie
Size cow sized
Weight 120.00 kg
Material flesh
Phase flesh
Speed 120
Combat
Melee Sk 6
Damage 4d6 bash + 6 cut
Dodge Sk 2
Protection
Bash Armor 2
Cut Armor 2
Other
Aggressiveness 50
Morale 100
Difficulty 16
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, NO_BREATHE, REVIVES, FUR, BONES, FAT, PUSH_MON
Vision 30
Night Vision 5
 This black bear's eyes ooze with dark, oily fluid, and its flesh is torn and scarred. It shuffles as it walks. 

This creature is a cow sized zombie. It's a competent fighter with very high hit points. It's a bit faster than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).

It has extremely high morale and it's aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles, being hurt. It's also afraid of nearby fires.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce fur when butchered, can produce bones and sinews when butchered, can produce fat when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


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