Zombie child

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z zombie child

Hitchhiker's Guide:
Stable (0.F-3) - [ zombie child ]
Experimental - [ zombie child ]

Hit Points 40
Species zombie
Default Faction zombie
Size dog sized
Weight 40.75 kg
Material flesh
Phase flesh
Speed 65
Combat
Melee Sk 2
Damage 2d4 bash + 2 cut
Dodge Sk 2
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab scratch
SA Cooldown 15 turns
Aggressiveness 60
Morale 100
Difficulty 2
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, BLEED, POISON, GUILT, NO_BREATHE, REVIVES, BONES
Vision 30
Night Vision 3
 It was only a child, and little is different about it now aside from the hungry look in its eyes. You'd be hard pressed to not feel like you were killing an actual child by putting it down. 

This creature is a dog sized zombie. It's an incompetent fighter with low hit points. It's slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to perform a special scratch attack, every 15 turns.

It has extremely high morale and it's very aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), its attacks can make you bleed, is poisonous to eat (produces tainted meat when butchered), drops your morale when you kill it, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a zombie kinderling.


(View - Edit Notes )Notes

  • Killing zombie children will inflict a morale penalty, so killing lots of them at once is not recommended. If you do not care about loot, lure them into a building and burn it down, killing the zombies inside without any morale penalty. Alternatively, running over them with a vehicle also works. The Psychopath trait also gets rid of the morale penalty.
  • Eventually if you kill enough of them (100) the penalty goes away. And the penalty slowly reduces in number the more you kill
  • Not strong enough to have a bite attack, like normal zombies have.
  • As of 0.D (Danny) Zombie children can evolve into Anklebiters, Sproglodytes, Shrieklings, Creepy crawlers, Snotgobblers, and Howling waifs. We can all thank Rivet for making the apocalypse that little bit worse.
( Edit Notes )