Zombie grenadier

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Z zombie grenadier

Hitchhiker's Guide:
Stable (0.F-3) - [ zombie grenadier ]
Experimental - [ zombie grenadier ]

Hit Points 100
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 90
Combat
Melee Sk 5
Damage 2d4 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 6
Cut Armor 6
Other
Special Ab GRENADIER
SA Cooldown 6 turns
Aggressiveness 5
Morale 100
Difficulty 20
Flags SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 35
Night Vision 3
 Once a soldier, it is dressed head to toe in combat gear. Its hands constantly fumble at its many pouches. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's a bit slower than you, clumsy, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 6 turns.

It has extremely high morale and it's mostly aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing in particular happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

  • Can drop special gear, including zombie solder drops, and special grenadier drops.
  • Carries 10 Grenade hacks, 3 flashbang hacks, 3 gasbomb hacks, 2 c4 hacks
  • Drops active explosives on death.
  • Dangerous, even more dangerous when allowed (over time) to evolve in his bigger brother Zombie elite grenadier
  • This monster is removed in 0.F (Frank), in its place, its replaced with the NR-031 Dispatch, a robot that shares many similarities and functions, and which spawns in place of the Zombie Grenadier
( Edit Notes )