Zombie hollow

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Z zombie hollow

Hitchhiker's Guide:
Stable (0.F-3) - [ zombie hollow ]
Experimental - [ zombie hollow ]

Hit Points 100
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 70
Combat
Melee Sk 6
Damage 2d6 bash + 4 cut
Dodge Sk 4
Protection
Bash Armor 8
Cut Armor 4
Other
Special Ab STRETCH_BITE, STRETCH_ATTACK
SA Cooldown 10 turns, 5 turns
Aggressiveness 100
Morale 100
Difficulty 20
Flags SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE
Vision 30
Night Vision 3
 Black hollow eyes survey the surroundings as the zombie stretches and bends in ways that whoever the original body belonged to never could. The only thing that seems solid, on this flexible black-veined body, is the rows of sharp black teeth. You get the feeling that the only human thing remaining is the skin, worn as one would wear clothes. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's slower than you, agile, has moderate armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 10 turns; can stretch to do ranged piercing attacks, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it either splits into small blobs or explodes.


(View - Edit Notes )Notes

Hollow zombies are human bodies taken over by the blob in a more direct fashion. It has two special attacks:

  • Every 10 turns, stretch to bite from a distance
  • Every 5 turns, stretch to attack normally from a distance
  • When it dies, it splits into two small blobs, therefore, it is one of the few zombies in-game that cannot revive after their death.
( Edit Notes )