Zombie nightstalker

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Z zombie nightstalker

Hitchhiker's Guide:
Stable (0.F-3) - [ zombie nightstalker ]
Experimental - [ zombie nightstalker ]

Hit Points 200
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 90
Combat
Melee Sk 5
Damage 4d4 bash + 4 cut
Dodge Sk 4
Protection
Bash Armor 8
Cut Armor 5
Other
Special Ab SMASH, STRETCH_ATTACK, LONGSWIPE
SA Cooldown 40 turns, 20 turns, 20 turns
Aggressiveness 100
Morale 100
Difficulty 38
Flags SEES, HEARS, GOODHEARING, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON, NIGHT_INVISIBILITY
Vision 5
Night Vision 40
 Somehow this brute hides in the dark like some kind of boogeyman. Very agile for such a large zombie. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with extremely high hit points. It's a bit slower than you, agile, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to smash you, sending you flying into obstacles or enemies, every 40 turns; can stretch to do ranged piercing attacks, every 20 turns; swipe with a claw, which can even hit some distance away, every 20 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to track noises particularly well, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, becomes invisible if more than one tile away and lighting low or less (visibility is not affected by night vision), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a fiend.


(View - Edit Notes )Notes

Zombie nightstalkers are invisible at pitch-black darkness and night vision doesn't aid you spot them until they are adjacent to you. Flashlights and other light-emitting objects help you detect these zombies. Infrared vision also helps you see them without attracting additional hordes at night.

They are rare and appear suddenly. But don't be afraid to take them on IF you have an advanced melee skill, wear reasonable armor (diificult in summer) and your counter attacks have a good output of 30+ damage. (If you don't fullfill these three conditions: RUN and hope you can escape.)

( Edit Notes )