Shishkebab

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WARNING OBSOLETE: This page describes something that is no longer in the game. It might have been removed or perhaps is just unobtainable.
This page will no longer be updated.
This was removed in 0.F (Frank).


/ shishkebab

Hitchhiker's Guide:
Stable (0.F-3) - [ shishkebab ]
Experimental - [ shishkebab ]

General
Materials iron / plastic
Volume 2.5 liters
Weight 3.75 lbs or 1.701 kg
As a Tool
Ammo (start/max) (0 / 50)
Ammo Type gasoline
Duration 20 turns
Other
Price 100 $
Use Action SHISHKEBAB_OFF
Flags FIRE, CHOP, SHEATH_SWORD, LIGHT_240, CHARGEDIM, FLAMING
As a Melee Weapon
Bash Dmg 4
Cut Dmg 14
To Hit 0

Inactive:

 This is a large blade with a fuel pipe on the side, and a small tank and igniter built into the insulated hilt. When filled with gasoline, the blade can be made scorching hot to singe enemies and light your way. Use to ignite. 

Active:

 This is a large blade with a fuel pipe on the side, and a small tank and igniter built into the insulated hilt. The blade is glowing brightly. Use to shut off the gas. 



Notes

  • A reference to fallout 3.
  • When turned on, it creates some noise. And it might not always turn on the first try.
  • The "LIGHT_240", "CHARGEDIM", "FLAMING", "TRADER_AVOID" tags only apply when turned on. "SHEATH_SWORD" only applies when turned off.
  • 0.8 (Romero) - Added.